For hundreds of gyres, cerebremancy was one of the specialties of the magi. It was understood and accepted at least as well as its brethren specialties such as theramancy and channeling. It was in the Age of Acceptance, when magi emerged from hiding and joined society as productive citizens, that cerebremancers first saw concerning signs. The mental magics were silent, subtle, and in many cases undetectable, which caused them to stand out from the more physically obvious specialties.
The insensati of the time began to tell tales of magi that could read a person’s innermost secrets with a glance and even steal control of a person’s thoughts. The fear of this invisible magic made people question every action of their neighbors, and people with unpopular opinions were accused of being under the influence of cerebremancy. Fear turned to hysteria, as it is wont to do, and the persecution of magi resumed in some city-states.
It was not only the mundane insensati that reacted to the fear. Magi of other specialties began to distance themselves from cerebremancy and deflected by claiming it could only be performed by those who specialized in it. It was in these rotes that the name the Hidden Arts was first applied to it. This attempt at making it seem to be a secret known only to certain magi created an othering: a separation of the more obvious magics and the hidden arts.
Displacing blame onto a small group in a population as a means of dealing with a societal issue worked as well as usual. The fears escalated until the violence became too much. A large scale conflict between insensati and magi felt inescapable. This resulted in the Schism.
The magi knew there were at least a thousand insensati for every magus. Open conflict had to be avoided. A council of magi from dozens of city-states, realms, and nations came together and banned the practice of cerebremancy. The most vocal proponents of the ban were the Elorian magi. A recent scandal that involved a mind-controlled magistrate was central to the hate espoused by these magi from the Capital of Empire. As Eloria had long taught and shown with its own naming practices, names had power – especially simple and descriptive names, and so they renamed cerebremancers as the Hidden Masters to highlight their nefarious ways.
There were only a small number of magi who voted against the draconian ban, and they were all from the Sheofite Kingdoms. Sheof, Gateway, and the other city-states whose alliance dominated an entire coast rejected the decision of the council and offered succor to any cerebremancer who could reach the kingdoms.
After the rotation when the ban on cerebremancy was announced, its practitioners began to disappear as if they never existed. Some were killed. Many more went into hiding in the same manner that magi had hidden for generations before the Age of Acceptance. Some stopped openly practicing cerebremancy and claimed to be a different type of magus.
The ban on cerebremancy was intended to wipe out its use. Books were burned, workings faded into obscurity, and the ban almost succeeded in removing the specialty entirely. The Schism, the great divide between hidden masters and magi, kept it alive. Many cerebremancers undertook a quiet journey to the Sheofite Kingdoms where they gathered in their own council in a mountain between Sheof and Gateway. From there, they released several proclamations.
First, they willingly took up the name hidden masters with which they had been derisively branded. They would never again call themselves magi or cerebremancers. Second, they declared the hidden arts the most intrinsic and powerful of the specialties. The mastery of the mind allowed magi to absorb energy for use in instantiating workings. The hidden masters used this proclamation to broadcast the hypocrisy of the previous council.
The third and final proclamation was the creation of the Three Immutable Laws. All practitioners of the hidden arts were required to swear to obey these laws above all others. This enforced moral compass was meant to show that the hidden masters were not the insidious evil the previous council claimed.
- The Law of Killing. No practitioner shall kill. The murder of a fellow being hampers proper growth and evolution. Life must always be respected.
- The Law of Command. No practitioner shall command a non-practitioner. It could not be proven if a command from a practitioner was obeyed willingly or throughout mental influence. Practitioners advise and recommend, but must not command non-practitioners either through the powers of the mind or through the achievement of rank within a society.
- The Law of Magic. No practitioner shall use magic. The easy magics that exist outside of the powers of the mind are a temptation that must be avoided. They weaken the body and mind with curses and repercussions and corrupt the user. Those who walk this path, the magi, must be opposed at every opportunity.
The Three Immutable Laws are often debated. For instance, some hidden masters claim that the Law of Killing applies only to intelligent beings and therefore allows hunting. Other hidden masters take the stance on the avoidance of killing so far that they become vegetarians so that others do not have to kill for them to eat. The violation of the Three Immutable Laws resulted in execution originally, with the hidden masters at times turning one of their own over to Sheof for the actual execution. Debate on the appropriateness of executions given the Law of Killing resulted in the more common modern punishment: banishment from the mountain.
Six hundred gyres have passed in animosity with the hidden masters secure in their mountain fortress in the Sheofite Kingdoms, and the magi claiming everywhere else as their domain. Many would claim the magi have won this long conflict, but the mountain home of the hidden masters holds many secrets and should not be underestimated.